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- /*
- * (C) COPYRIGHT International Business Machines Corp. 1993
- * All Rights Reserved
- * Licensed Materials - Property of IBM
- * US Government Users Restricted Rights - Use, duplication or
- * disclosure restricted by GSA ADP Schedule Contract with IBM Corp.
-
- //
- // Permission to use, copy, modify, and distribute this software and its
- // documentation for any purpose and without fee is hereby granted, provided
- // that the above copyright notice appear in all copies and that both that
- // copyright notice and this permission notice appear in supporting
- // documentation, and that the name of I.B.M. not be used in advertising
- // or publicity pertaining to distribution of the software without specific,
- // written prior permission. I.B.M. makes no representations about the
- // suitability of this software for any purpose. It is provided "as is"
- // without express or implied warranty.
- //
- // I.B.M. DISCLAIMS ALL WARRANTIES WITH REGARD TO THIS SOFTWARE, INCLUDING ALL
- // IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS, IN NO EVENT SHALL I.B.M.
- // BE LIABLE FOR ANY SPECIAL, INDIRECT OR CONSEQUENTIAL DAMAGES OR ANY DAMAGES
- // WHATSOEVER RESULTING FROM LOSS OF USE, DATA OR PROFITS, WHETHER IN AN ACTION
- // OF CONTRACT, NEGLIGENCE OR OTHER TORTIOUS ACTION, ARISING OUT OF OR IN
- // CONNECTION WITH THE USE OR PERFORMANCE OF THIS SOFTWARE.
- //
- // Author: John Spitzer, IBM AWS Graphics Systems (Austin)
- //
- */
-
- /* It's crucial that we keep the vertex based primitives ahead of the image
- * based primitives as it makes texture image setting simplified (that is,
- * we can assume that the pixel storage, map, etc. state is the default,
- * whereas if the image based primitives went first, we'd have to create
- * a concept of resetting the default pixel state).
- */
- #define ClearTest 0
- #define TransformTest 1
- #define PointsTest 2
- #define LinesTest 3
- #define LineLoopTest 4
- #define LineStripTest 5
- #define TrianglesTest 6
- #define TriangleStripTest 7
- #define TriangleFanTest 8
- #define QuadsTest 9
- #define QuadStripTest 10
- #define PolygonTest 11
- #define ReadPixelsTest 12
- #define DrawPixelsTest 13
- #define CopyPixelsTest 14
- #define BitmapTest 15
- #define TextTest 16
- #define TexImageTest 17
-